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ARTICLES |
| Here
is an article I wrote on how to build a "collimated display
system" for your home PC which
will give a sense of depth and 3d to any
simulation or game such as Microsoft Flight
Simulator, air combat sims, Nascar, Doom, or
Quake. I've been using these for years and I know
people all over the world who have built their
own device and now wouldn't do without it.
Click here to read an article by John Amery and Harry Streid of Boeing on their research into using multiple monitors and fresnel lenses to create a mosaic dome display system using off-the-shelf hardware. Fascinating stuff.
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| Here
is an article I wrote
on how to fly the helicopter in Microsoft
Flight Simulator 98 and 2000. It's very difficult, but if
I can become proficient at it, I think most
anyone can. The download version below includes
FS98 situation files, recorded videos of flight
demonstrations, and scenery BGL
files of three offshore oilrig platforms with
helipads. If you think that flying this
helicopter is impossible, you need to view these
demos. Download the zip file
for viewing offline.
A Lesson to Remember. This was written by Paul Donlan who wrote the mathmatical flight model for the Bell Jetranger Helicopter in FS98. The article sheds some light on whether or not the Microsoft Flight Simulator helicopter is a good simulation.
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| How to
fly Microsoft Flight Simulator 98 (or FS2000) Multi-Player over the
Internet without going through
the Microsoft Internet Gaming Zone. You can
connect with other FS users in multiplayer
sessions over the Internet without going through
any server. This will seem a little complicated
if you have never done it before, but after you
do it once, you'll be amazed at how simple it
really is. You can establish a host session or
join a session literally in seconds. It's all
just a few mouse clicks away.
How to network two or more computers in your home or small-office using only the built-in networking resources of Windows 95/98. Want to play multi-player flight simulators, QUAKE, NASCAR, etc?? Home networking is cheap and fun! It's easy but somebody has to walk you through it step by step. Thanks to Lloyd James for this clearly written primer.
A brief history of
the beginning of FSFORUM on
CompuServe. Written at the time of The first PC flight simulator convention in the US. Held in 1991 at Cornell University, sponsored by the long-since defunct organization, CPAA. A few eons ago, before there was such a thing as the World-Wide-Web, when I was sysop on the Compuserve Flight Simulations Forum, I wrote a regular column in MicroWINGS Magazine. Here’s a trip down memory lane… I have compiled some of the articles here if you are interested in the Golden Age (or is that the Dark Ages?) of personal computer flight sims. INDEX TO MicroWINGS COLUMNS 2/93 "Other people's brains" - Staff Profiles 5/93 Tom Kopke (Navy simulations physicist) interview 6/93 Commercialization of user-designed scenery 8/93 Dayton, OH - Stu "Mr Ed" Butts interview 10/93 "The year the Europeans came", Simon Hradecky interview 12/93 "Virtual Friends" 1/94 "The Future Is Now, Almost" 4/94 Virtual Fly-Ins 6/94 "Global Village, or the Virtual Water Cooler" 7/94 "Browsing the Stacks", Library statistics 12/94 "FSFORUM Staff"
Building Rudder Pedals - In 1989, before rudder pedals for Flight Simulator were commercially available, I designed and built a set for myself. Here is a DIY, do-it-yourself article I wrote for PC-Pilot Magazine (I think there is another magazine now called PC-Pilot, but this one has been long defunct).
More articles will be posted here in the future. |
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Two great guys.
Jon Solon (left), former Program Manager of Flight
Simulator for Microsoft
and Bruce Artwick (right), father of personal computer
flight simulation and a living legend in computing.
Taken at the 93 MicroWINGS conference at Cornell
University.
(By the way, if you heard a rumor that Bruce died of
cancer, it's NOT true.)
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Flight Simulator Links to a few interesting flight simulation sites:
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